Timekeeping in West Marches campaigns

The inspiration for this post comes from reading Papier und Spiele’s article on West Marches campaigns. While a fantastic intro to what makes a West Marches campaign (and why not all hexcrawls are ‘West Marches’), one of the most interesting parts of the article is the discussion on timekeeping. To briefly summarise, a West Marches… Continue reading Timekeeping in West Marches campaigns

Rusted Veins Remix – Part 2: Storyteller Info

The following information provides a high-level overview of the entire chronicle. You probably want this front and centre when you are running the session as it’s helpful to reference throughout every scene. The following info is a very basic run down of the city of Gary, the coterie (the PC group), Prince Modius, Baron Juggler,… Continue reading Rusted Veins Remix – Part 2: Storyteller Info

Rusted Veins Remix – Part 1: Primer

Vampire the Masquerade is a rich setting with lore spanning back decades. While the 5th edition of the game has taken great strides towards simplifying the current state of the lore, there are still a lot of details that are incredibly useful for newer players to understand. Putting together a simple ‘primer’, a type of… Continue reading Rusted Veins Remix – Part 1: Primer

The Agenda & Principles to Becoming a Better GM

One of the most important RPGs ever to be released is Apocalypse World by D. Vincent Baker and Meguey Baker. First released in 2010, it has spawned a whole genre of RPGs said to be “Powered by the Apocalypse (PbtA)”, such as Dungeon World, Monster of the Week, City of Mist and Blades in the… Continue reading The Agenda & Principles to Becoming a Better GM