1.7a The Struggles of Stelmane – Setup

This adventure remixes The Struggles of Stelmane by Matthew Whitby*. While that adventure is fantastic, it’s set at too high of a level to really be useful during a typical Descent into Avernus campaign (levels 6-7). It’s also entirely linear, with just 3 scenes that lead from one to the next. Please do pick up… Continue reading 1.7a The Struggles of Stelmane – Setup

1.6c – Dara’s Intervention

Devils are loose in Baldur’s Gate, attacking a warehouse en masse in broad daylight. A pit fiend, one of the most fearsome devil types to exist, is about to unleash hell upon the city streets. What hope have mortals got? Fortunately, the gods have not left events entirely in earthly hands. Setup As established in… Continue reading 1.6c – Dara’s Intervention

1.6b – Lucille’s Invasion

We established last time via the Assassin’s Handout that there will soon be a devil invasion into Baldur’s Gate. These devils are led by the pit fiend Lucille and seek to kill one of the PCs, Wellum Smith and Sergren Hall – all of whom are either current Elturian knights or their descendants. To do… Continue reading 1.6b – Lucille’s Invasion

Where the Machines Wait – Player Maps

Where the Machines Wait* is a D&D 5th Edition module by Monte Cooke Games, designed to introduce Numenera style elements to the 5e ruleset. It includes seven different maps created by Hugo Solis, who has done a lot of cartography for Monte Cook Games products over the years. However, there are no Player versions of… Continue reading Where the Machines Wait – Player Maps

1.6a Assault on Stormshore Warehouse – Setup

Stormshore Warehouse serves as a way of keeping Dara’s Refugees relevant once the PCs enter Baldur’s Gate. After all, just reaching the city of Baldur’s Gate is not guaranteed safety at the best of times, let alone with the current crisis. Yet how do we actually setup this new content within the existing Extra Content… Continue reading 1.6a Assault on Stormshore Warehouse – Setup