There are a lot of things happening at the start of Descent into Avernus, some of which the players aren’t even aware of. There are likely many rumours flying around and it is a good idea to vary how you deliver them. While some of this can be presented via NPC exposition and dialogue, it… Continue reading 1.4 Rumours in Baldur’s Gate
Category: Descent into Avernus
1.3e Day 7, 8, 9 & 10
Day 7 Afternoon: Goblin Ambush Overview As the caravan travels continue along the Chionthar they enter back into a woodland area. Unfortunately, this is the home of the Black Fang Clan of goblins who have laid an ambush to try and steal supplies. It’s important to remember that the goblins aren’t look for a fight… Continue reading 1.3e Day 7, 8, 9 & 10
Summoned Creatures in Avernus
In my previous article about Summoned Creatures in 5e D&D I talked about how you might want to create custom summoning tables for specific adventure locales in order to push the areas themes. Of course as someone currently creating extra content for Descent into Avernus I couldn’t resist the opportunity to do so for Avernus!… Continue reading Summoned Creatures in Avernus
1.3a Bad Fortunes
As a reminder, the idea here isn’t necessarily to use all of the events I’m posting. In fact I didn’t when running my game. Just highlight the tone, NPCs and problems that you and your players will find most interesting. I’ve had a couple people ask me, “So why bother prepping them at all?” Well…… Continue reading 1.3a Bad Fortunes
1.3d Day 5 and 6
Day 5 Afternoon: Flaming Fist Get Rough Overview Once back on the road again a dozen riders are seen approaching. They wear a red and grey uniform and a symbol on their shields that marks them as Flaming Fist from Baldur’s Gate. Their leader, Flame Daryn Falburn has been dispatched to Elturel to find out… Continue reading 1.3d Day 5 and 6