After the assassination of Duke Portyr in Remixing Avernus – Part 3J: Portyr Assassination the PCs learn that their refugee friends are in danger. Rushing back to the Stormshore Warehouse where their refugee allies have been staying, the PCs (hopefully) have a few minutes to prepare their defences, before the Cult of Zariel attacks. Yet… Continue reading 1.6 Assault on Stormshore Warehouse
Category: D&D 5e
1.5g Optional Nodes
The bodies of both the Outer City Murder victims and the Lower City Murder victims are likely to be interred at either the Shrine of the Suffering or the Cliffside Cemetery. As such it is possible that your PCs may wish to venture to one or both of these locations. Somewhat interestingly, the poorest people… Continue reading 1.5g Optional Nodes
1.5f Hamhock Slaughterhouse – Part 3
The Cult of Zariel has many different groups, organised into cells, working within Baldur’s Gate. Each of these are being coordinated by Amrik Vanthampur, working under the orders of his mother Thalamra. In theory each of these cells is independent of each other, unaware of each others locations or memberships. This helps to protect the… Continue reading 1.5f Hamhock Slaughterhouse – Part 3
1.5f Hamhock Slaughterhouse – Part 2
The Hamhocks Slaughterhouse is both a legitimate business that deals in both butchered animals, hides, and selling meats… as well as a kidnap and murder cell for the Cult of Zariel. The roster is split into a Day Rosterer and a Night Roster, with different NPCs present and in different locations depending on when the… Continue reading 1.5f Hamhock Slaughterhouse – Part 2
1.5f Hamhock Slaughterhouse – Part 1
The Hamhock Slaughterhouse is by far the largest node being added to the campaign with the Outer City Murders. As such there will be multiple articles to separate out parts of it for easier reading and reference. Patron Note: All of the articles on the Hamhock Slaughterhouse will only count as a single article for… Continue reading 1.5f Hamhock Slaughterhouse – Part 1