Note: These articles will contain spoilers for Ptolus. Ptolus is a sprawling city, packed to the brim with evocative locations, interesting characters and compelling plot hooks. So how exactly do you even begin to run a game in such a developed and dense location? Well, Monte Cook’s advice is to weave together a campaign using… Continue reading Ptolus Campaign Themes
Tag: 5e
1.5d Refugee Camp
After the initial few refugees arrived from Elturel, the Flaming Fist were ordered by the Grand Dukes to close the city gates. All refugees were to be kept outside of the city and only those with official paperwork or connections to the trade guilds were to be allowed into the city. This has meant that… Continue reading 1.5d Refugee Camp
1.5c Changed Nodes
To integrate the Outer City Muders into the Alexandrian Remix content, a number of the Remix’s nodes need to be changed. You should assume that any information here overwrites the Remix content, if there is conflicting information between the two. Basilisk Gate Flame Zodge will not permit the PCs or Dara’s Refugees entry into the… Continue reading 1.5c Changed Nodes
1.5b Outer City Murder Victims
There have been six victims over the past two-tendays. Each body was found in the alley behind the Smilin’ Boar Tavern. The first victim Laurens Ulin has been interred in the Cliffside Cemetery, while the second, Mien Kaas, was buried at Shrine of the Suffering. After the first two victims Flame Darmin Zodge got involved… Continue reading 1.5b Outer City Murder Victims
1.5a Revelation Lists
Revelation lists are a technique created by Justin Alexander. You can read all about them in his article Using Revelation Lists. The basic summary is that there’s a whole load of ‘things’ to be discovered during an investigation. Most importantly are the Concept Solve revelations, which are pieces of key information gained by carrying out… Continue reading 1.5a Revelation Lists