Day 7 Afternoon: Goblin Ambush Overview As the caravan travels continue along the Chionthar they enter back into a woodland area. Unfortunately, this is the home of the Black Fang Clan of goblins who have laid an ambush to try and steal supplies. It’s important to remember that the goblins aren’t look for a fight… Continue reading 1.3e Day 7, 8, 9 & 10
Tag: 5e
Summoned Creatures in Avernus
In my previous article about Summoned Creatures in 5e D&D I talked about how you might want to create custom summoning tables for specific adventure locales in order to push the areas themes. Of course as someone currently creating extra content for Descent into Avernus I couldn’t resist the opportunity to do so for Avernus!… Continue reading Summoned Creatures in Avernus
Summoned Creatures in 5e D&D
Summoning spells in D&D 5e are quite a complicated topic. There are a few main issues that often come up, either narrative or mechanical in nature; Do certain summoning spells not work in unusual places such as Avernus? Who gets to pick the creatures and how do you pick what is summoned? How can you… Continue reading Summoned Creatures in 5e D&D
1.3a Bad Fortunes
As a reminder, the idea here isn’t necessarily to use all of the events I’m posting. In fact I didn’t when running my game. Just highlight the tone, NPCs and problems that you and your players will find most interesting. I’ve had a couple people ask me, “So why bother prepping them at all?” Well…… Continue reading 1.3a Bad Fortunes
1.3d Day 5 and 6
Day 5 Afternoon: Flaming Fist Get Rough Overview Once back on the road again a dozen riders are seen approaching. They wear a red and grey uniform and a symbol on their shields that marks them as Flaming Fist from Baldur’s Gate. Their leader, Flame Daryn Falburn has been dispatched to Elturel to find out… Continue reading 1.3d Day 5 and 6