Day 7 Afternoon: Goblin Ambush Overview As the caravan travels continue along the Chionthar they enter back into a woodland area. Unfortunately, this is the home of the Black Fang Clan of goblins who have laid an ambush to try and steal supplies. It’s important to remember that the goblins aren’t look for a fight… Continue reading 1.3e Day 7, 8, 9 & 10
Tag: Chapter 1 – Tale of Two Cities
1.3a Bad Fortunes
As a reminder, the idea here isn’t necessarily to use all of the events I’m posting. In fact I didn’t when running my game. Just highlight the tone, NPCs and problems that you and your players will find most interesting. I’ve had a couple people ask me, “So why bother prepping them at all?” Well…… Continue reading 1.3a Bad Fortunes
1.3d Day 5 and 6
Day 5 Afternoon: Flaming Fist Get Rough Overview Once back on the road again a dozen riders are seen approaching. They wear a red and grey uniform and a symbol on their shields that marks them as Flaming Fist from Baldur’s Gate. Their leader, Flame Daryn Falburn has been dispatched to Elturel to find out… Continue reading 1.3d Day 5 and 6
1.3c Day 3 and 4 The Liar
Day 3 Morning: Fessel’s Body Overview After Alyssa’s arrival last night the refugees are probably going to want to find Fessel’s body. It turns out he was killed by devil cultists, although why wont be obvious at this point. GM Note: It was because he was a son of a Hellrider, he was tracked and… Continue reading 1.3c Day 3 and 4 The Liar
1.3b Day 2 Fort Morninglord
Day 2 Morning: Far From Home Overview The journey continues the next morning, as the wagons make their way towards Baldur’s Gate. Wellum conducts a ritual of his people and asks others about their homelands. Setup In the distance looms Fort Morninglord, an Order of the Companion camp beside it next to the river Chionthar.… Continue reading 1.3b Day 2 Fort Morninglord