The Hamhock Slaughterhouse is by far the largest node being added to the campaign with the Outer City Murders. As such there will be multiple articles to separate out parts of it for easier reading and reference. Patron Note: All of the articles on the Hamhock Slaughterhouse will only count as a single article for… Continue reading 1.5f Hamhock Slaughterhouse – Part 1
Author: Sarainy
1.5e Smilin’ Boar Tavern
GM Note: The Smilin’ Boar Tavern is found in the Baldur’s Gate Gazetteer on DIA page 193 – however it is listed as being in the Bloomridge District of Lower City. For our purposes, the whole inn has been relocated to the Outer City area between Norchapel and Stonyeyes. It’s worth looking at the entry,… Continue reading 1.5e Smilin’ Boar Tavern
Ptolus Campaign Themes
Note: These articles will contain spoilers for Ptolus. Ptolus is a sprawling city, packed to the brim with evocative locations, interesting characters and compelling plot hooks. So how exactly do you even begin to run a game in such a developed and dense location? Well, Monte Cook’s advice is to weave together a campaign using… Continue reading Ptolus Campaign Themes
1.5d Refugee Camp
After the initial few refugees arrived from Elturel, the Flaming Fist were ordered by the Grand Dukes to close the city gates. All refugees were to be kept outside of the city and only those with official paperwork or connections to the trade guilds were to be allowed into the city. This has meant that… Continue reading 1.5d Refugee Camp
1.5c Changed Nodes
To integrate the Outer City Muders into the Alexandrian Remix content, a number of the Remix’s nodes need to be changed. You should assume that any information here overwrites the Remix content, if there is conflicting information between the two. Basilisk Gate Flame Zodge will not permit the PCs or Dara’s Refugees entry into the… Continue reading 1.5c Changed Nodes